Monday, September 15, 2014

moar thumbnails

I've continued to make changes to the base story this week, amalgamating scenes to (hopefully) cut down on run time and asset creation/rendering time. That cafeteria scene was going to take, like, three weeks to render if I actually went through with it.

The walls of this factory/facility/building/whatever will have rectangular holes at the bottom of each wall panel, acting like vents or some such, The screw is kicked accidentally into one of these vents, causing the beginning of the end. Starting from the last set of thumbnails, the rest of the film will be largely the same. I'll be tightening it up, changing camera angles to be more exciting, etc. I'm really hoping for an eventual run time of four minutes (down from five and a half), but I might have to become much more brutal in my editing if I want that to be a reality.

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