Sunday, February 23, 2014

Thumbnails V2

Got some great feedback from the class again (seriously, you're all amazing human beings) and I've taken another crack at this thumbnailing thing. This version ended up having way more character interaction than the first one and I think it's much stronger as a result. The previous version, looking back, really lacked in the relationship building aspect and was more about hitting story points than developing a dynamic between the characters. Can't wait to have this story all straightened out so I can go to sleep at night...


Wednesday, February 12, 2014

Thumbnails

Took a little longer than intended but here are the thumbnails. Really looking forward to seeing how people react to these! Click on them to embiggen.
In  these boards I have the screw in the machine sequence unbroken. I want to talk to people about this before making any changes but in an animatic the screw sequence would probably be inter-cut with the going back to the room sequence.
The explosion sequence will probably also be inter-cut, making it more dramatic. The way it is currently presented is also confusing, since it would be logical to assume that the worker blown away by the explosion is the bully robot seeing as how I've cut from the bully going out the door to a hallway. This bit needs work.
Also not happy about the peering out the door action being used three times. Twice is okay, but I need a different action for the old robot to perform, or to change the gag.

Tuesday, February 4, 2014

Beat Boards


Alright, here is the first batch of beat boards!


Beat one: Introducing the protagonist and antagonist, along with demonstrating their jobs and the old robots troubles with it.


Beat two:  Well, this can't be good.



Beat three: Bully character mocking imitates the Old Robot crushing the parts to the other workers




Beat Four: I'm continuing to change the disaster trigger, currently sitting on the idea of a character who moves boxes around with a trolley. He carelessly flings his trolley into the storage room which will probably knock something over or cause a chain reaction of some sort.



 Beat five: continuation of above scene, but I need to do more thinking/research before settling on the specific trigger.


Beat six: Escape! Old robot lifts the doors and moves debris to help the others escape.


Beat seven: Rescuing the bully character.



Beat eight: The noble sacrifice, tossing the bully forward to save him.


This is a first pass so I'm looking forward to the feedback from the class to help me make something great!

Sunday, February 2, 2014

Character Inspiration

We're doing storyboarding first but I'm just going to start dumping images here that might help me develop my main character designs later.

New Robot Reference

P-Body and Atlas (Portal 2)

That one Bjork video, you know the one.

Cylons (Battlestar Galactica 2004)

Tachikomas (Ghost in the Shell: Stand Alone Complex)


Old Robot Reference

Rattletrap, the Clockwerk (Dota 2)

The Iron Giant

Mech Suit (Reset)

SPACE HULK (Warhammer 40,000)