Friday, January 31, 2014

Bullet Points

Just writing down some potential modifications in this post as an archive (since I'm so forgetful)

- Change factory floor to classroom sized setting to save on rendering/animation.

- Develop bully character who stands out from the other small robots and perpetrates most of the ill will towards the older robot. Have this bully character be the one rescued in the last act to strengthen impact of old robot's sacrifice. Hopefully this isn't too cliche.

- Reworking the mechanic by which the disaster occurs. The way it occurs now seems overlong and too complicated and maybe just a little unconvincing. In the end the way the disaster occurs isn't necessarily important (I think?) and shouldn't take more screen time than necessary.

- Is demonstrating the factory's history or indeed giving it history at all necessary? Are the visual cues that distinguish the old robot from his co-workers and his environment enough for the sake of a short film that a 'why' doesn't need to be explained, or does the message become muddled and confusing (and not as strong) without knowing the history?


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